Algebraic Formulae For The Perfect Checkmark Symbol
In the case that you are required to render a custom checkmark for use in something like a checkbox, the formulas provided below will create a perfect result:

To fill an area where the bottom-left corner is (0, 0):
THICKNESS=HEIGHT / 5CENTERING_OFFSET=HEIGHT / 1.5 - WIDTH / 2 - THICKNESS * sin(45) / 2 - THICKNESS * sqrt(2) / 4- A - inner left
- x =
THICKNESS * cos(45) - y =
HEIGHT / 2 + CENTERING_OFFSET
- x =
- B - outer left
- x =
0 - y =
HEIGHT / 2 - THICKNESS * sin(45) + CENTERING_OFFSET
- x =
- C - outer elbow
- x =
HEIGHT / 2 - THICKNESS * sin(45) + CENTERING_OFFSET - y =
0 + CENTERING_OFFSET
- x =
- D - outer right
- x =
WIDTH - y =
WIDTH + THICKNESS * sin(45) - HEIGHT / 3 + CENTERING_OFFSET
- x =
- E - inner right
- x =
WIDTH - THICKNESS * sqrt(2) / 2 - y =
WIDTH - HEIGHT / 3 + THICKNESS * sin(45) + THICKNESS * sqrt(2) / 2 + CENTERING_OFFSET
- x =
- F - inner elbow
- x =
HEIGHT / 2 - THICKNESS * sin(45) - y =
THICKNESS * sqrt(2) + CENTERING_OFFSET
- x =
It’s also worth noting that if you are planning to render the above checkmark using a graphics library then you may need to prepend HEIGHT - (...) to all the Y-values as graphics libraries typically consider the top of the screen to be Y=0 and the bottom to be Y=HEIGHT.